Wednesday, January 18, 2012

Tragic Heroes of Design

I doubt you could find anyone who has studied literature who could not talk about the "Tragic Hero". It has been a pattern in literature since Aristotle's time. Many of the aspects are repeated again and again in plays, stories and films. This is an early Design Pattern.

How is it then that when I interview people for Software Engineering roles, some have barely heard of design patterns. Many can only name Singleton, and few can simply state the basic idea that these Design Patterns are simply well known ways of solving problems. They are solutions that work well, are easy to maintain and have good properties in terms of specific criteria, which may be, for example, performance, dependencies or maintainability.

I'd expect any engineer with a lot of experience to at least know about a façade and a decorator, and be able to explain why a factory class is more than just a "place to put constructors together". I'd expect them to know what a Strategy Pattern was, or a Command Pattern.

These are not the "current fad", they are high level, well known ways of doing things. They are not a magic bullet, they are simple basic knowledge.

Assuming that you can read and write to a basic standard, how would you begin to compare Hamlet and King Lear without an understanding of "The Tragic Hero" as a starting point.

Why are people dismissive of the whole idea?

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